Virtual Retinal Display Market Growth, Future Scope, Challenges, Opportunities 2027

 Industry Insight

MRFR reveals that the global Virtual Retinal Display Market earlier achieved a valuation of USD 2.68 million in 2017 and would now scale up to USD 23.84 million by 2023. This valuation could score while at a pace of 44.30% growth rate. The evaluation of the growth would take place during the years (2017 to 2023)—the forecasted period.

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Segmentation of Market

The Virtual Retinal Display Market Analysis research report of MRFR presents a comprehensive assessment of the market and contains segments such as components and vertical.

In terms of component, the market has included driver & controller electronics, optics, light source, and others.

In terms of vertical segment, the market has included aerospace and defense, healthcare, automotive, consumer electronics, and others. Among the entire segment, the healthcare segment is anticipated to have substantial growth opportunities as the healthcare segment has its applications in therapeutics, radiology, and surgery.

Regional Front

The geographical analysis of the virtual retinal display market is further studied for Asia-Pacific, Europe, North America, and the rest of the world.

The regional market in North America is anticipated to lead the virtual retinal display technology market during the assessment period owing to the higher adoption of augmented reality and virtual reality in the gaming and entertainment industry in this region. Owing to the occurrence of prominent players such as Google, Microsoft, and Oculus are certainly affecting the market growth in this region.

Considering the large target consumer base, the market for the virtual retinal display technology market in the Asia-Pacific region is anticipated to develop at its highest due to the rising demand for technically high-level products in the gaming & entertainment industry.

Top Industry Players

The outstanding players in the virtual retinal display market are listed as HTC Corp. (Taiwan), Google Inc (US), Avegant Corporation (US), Magic Leap (US), Occulus VR (US), Texas Instruments (US) Human Interface Technology Laboratory (New Zealand), Microvision Inc (US), Vuzix Corp (US), Innovega Inc. (US) Sony Corp. (Japan), and Brother Industries Ltd. (Japan).

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